Asteroid Duel: 2 Player Space
Two-player space duel on one phone, or two over Wi-Fi. Plus co-op and a bracket.
Two ships. One screen. Shoot first.
A two-player space duel for one phone. A ship sits at each end, a field of asteroids drifts between them, and you each get your own half to steer on. Shoot the rocks for points, shoot the other ship to take its hull down, and whoever is ahead when the clock runs out wins — unless somebody is destroyed first, which ends it on the spot.
PASS IT ACROSS THE TABLE
No second device, no account, nothing to wait for. Upright or sideways — the ships face each other along whichever edge is longer.
Play a single round or a first-to-three; the app remembers your head to head. If one of you is older, give the other a head start — agreed beforehand, not buried in a menu.
TWO GAMES THAT ARE NOT THE DUEL
Tug-of-war puts one big rock in the middle. Every shot that lands shoves it toward the other player, and you win by pushing it past their line — no score, no hull, just ground taken and given back.
Hot potato arms a mine with a countdown you can see. Shoot it and it goes to their side; whoever it goes off on loses a hull point, and the fuse shortens every crossing. The only mode here where not shooting is ever right.
THREE TO EIGHT PEOPLE, ONE KNOCKOUT
Put a group into a bracket and pass the phone round. Eight people take seven duels, not the twenty-eight a round robin costs. Pick a callsign; the bracket says who is up next.